![]() ![]() Some of the in-game interface icons work for example, left clicking the map icon goes to the automap, and right clicking it goes to the world map. Character creation works but character questions and player attributes are not implemented. Collision detection is barebones (just enough for playtesting) and needs work. Fast traveling works and you can go to any city or dungeon on the world map. ![]() Citizens wander around cities and the wilderness but cannot be interacted with. ![]() ![]() No actual gameplay yet, but all locations and interiors can be accessed for testing. There is support for Windows, Linux, and macOS. It is written in C++17 and uses SDL2, WildMIDI for music, and OpenAL Soft for sound and mixing. It will be up to the player to help the side that should wield such a power, for the fate of Daggerfall and the Empire of Tamriel hang in the balance.This open-source project aims to be a modern engine re-implementation for the 1994 video game The Elder Scrolls: Arena by Bethesda Softworks. If the player chooses to investigate the court of Daggerfall, stories of madness, unrequited love, dark sorcery, seduction, betrayal, and a plot to recreate a powerful force from thousands of years past will be revealed. The player's participation in this major quest is not required: as in The Elder Scrolls: Arena, the player may choose to follow any path or career in the vast, beautiful, and dangerous world. Set in the unique world of Tamriel, The Elder Scrolls: Daggerfall takes you on a special mission on behalf of the Emperor to quell a potential uprising in the royal court of Daggerfall. Daggerfall is the second chapter in the award-winning computer role playing series, The Elder Scrolls and surpasses the standard set by the first chapter, The Elder Scrolls: Arena. ![]()
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